


Model wireframe

The Corvette Stingray was a personal project exploring both form and mood through CGI. Beyond recreating the car itself, the goal was to interpret it in a more atmospheric, dreamlike way — shifting away from aggressive performance visuals toward something softer and more emotive.
The visual direction was strongly inspired by the work of Sid Mead, one of my greatest creative influences. His ability to combine industrial design with cinematic light and colour has had a lasting impact on how I approach image-making. That influence guided the choice of lighting, palette, and overall tone, resulting in a series of renders that feel more like memories or visions than technical studies.




The car was modelled from scratch in Blender, starting from blueprints. The base body was created as a single continuous surface, forming the foundation for the entire model. Individual components — such as doors, hood, and lights — were then built on top and wrapped around the base using the shrinkwrap modifier. This approach helped maintain a clean, continuous surface with minimal distortion, staying close to Class-A surface quality.

One of the most challenging aspects was developing a believable car paint material. Achieving the right balance between metallic flake, high-gloss clear coat, and subtle orange peel required careful shader construction and iteration. The aim was to replicate how light interacts with real automotive paint — not just in reflections, but in depth and surface imperfection.
The final stage focused on rendering and post-production. The car was lit using high-resolution HDRI environments, primarily a sunset desert scene to introduce a soft, purple-toned atmosphere. For each composition, the HDRI was rotated to accentuate different body lines and highlights. The final renders were then composited and graded in Adobe Photoshop, where subtle adjustments brought consistency and cohesion across the series.


While the Corvette Stingray retains its identity as a muscular American icon, this project explores a slightly different interpretation — one that leans toward a more refined and contemplative aesthetic, closer to European sensibilities.
Through these renders, the intention was to capture not just the object, but the feeling of it — the quiet, almost surreal experience of being behind the wheel. Less about speed and power, and more about atmosphere, light, and the emotional space the car can occupy.
Car Paint Shader

Extra renders with different lighting
